Gaming as a creative source.
These virus-scans seem to last forever! To ward off boredom, I started messing with my keyboard and got such a goofy tune as a result that I just had to use it for the Name that tune! game we have over at the Nifforums.
Scarred for life yet? ^_^
(You can listen to the mp3 directly here, if the Flash player above doesn’t start in your browser for any reason.)
Help a not-too-bright fairy to locate the famed bluestone; discover a juicy bit of info from Dora’s past.
Quest location: 4,28
Item location: 4,27
Mi and her companions stumble upon a remote outpost where a solitary fairy is desperately searching for the elusive bluestone. Upon sight of Niles the fairy, Dora goes into hiding, leaving Mi with no choice but to rely on Cilia to talk to the fairy. The conversation goes smoothly, and it turns out that the location of the incredibly rare bluestone is a family secret passed down to Niles from his father. The info is a bit vague though, so it’s up to Mi and Cilia to guide Niles to the exact spot and reap some of the rewards.
Although the item is right above the place where the quest starts out, you need to navigate a quagmire of hidden pathways to discover the only one that leads to the bluestone in a long roundabout way. The only clue to the right path is held by a mysterious broken statue called the Ortofaktor. You’ll have to find this statue and then solve a small puzzle involving a broken hand that would point to the right direction if it was still attached to the arm.
From there on it’s a straight follow-the-hidden-tunnel challenge, occasionally interrupted by open-air places where you need to find the next hidden tunnel entry until you reach your goal. The marked map below might help you get around the area:
Once you find the bluestone, Niles lets you keep that first piece you found, and the group heads back to the outpost. Here Niles spots Dora, goes into rage mode and leaves. The ensuing dialog between Dora and Cilia reveals the reason for his sudden anger and gives away some surprising info from Dora’s past:
Click to Show/Hide
Cilia: Who is he?
Dora: We… had a relationship once.
Cilia: Really? With that asshole? Glad that’s over then. When?
Dora: Few years before the fairy springs.
Cilia: Oh? Before or after that Aapo guy?
Dora: Well… It wasn’t before…
Dora: …but it was definitely before “after”…
Dora: Anyway, Niles didn’t know.
Cilia: What the…? Dora?
Cilia: I take it he wasn’t happy to find out.
Dora: No. Not at all.
Cilia: Still. What an asshole.
Smaller than a sprite but larger than a fairy, randomly teleports and speaks in Morse-code, what is it? “A pixie!” – you’d answer immediately if you have already played Knytt Underground, the latest and grandest of games by Nifflas.
Pixies are one of the cuter species in the Knytt Underground universe, but unfortunately one of the most helpless as well. Your quest is to gather the stray pixies and take them to Crystal Path [27,7], their home. Their tragic story is revealed gradually as you collect the unlucky critters one by one from the most unforgiving, darkest corners of the underground.
This guide reveals the location of each pixie, along with a human-readable translation of what they say (which you might already know if you read
Pulse Morse-code fluently), and other miscellaneous info about them. So, pixies here we come:
“I CAN’T FIND MY WAY HOME. PLEASE HELP.”
“I KNOW I’M ADORABLE. NOW HELP ME.”
“CAN YOU PLEASE HELP ME GET HOME?”
“BY THE POWER OF ICE I COMMAND YOU TO HELP ME.”
“I’M NOT CUTE, YOU IDIOT.”
wind pixie sky pixie
“ACTUALLY, I’M A SKY PIXIE.”
“HI I’M NOT LOST, JUST OUT EXPLORING.”
Read more »
When I’m not working or playing Glitch, then I’m making Glitch wallpapers, like these:
Lately I’ve been playing Glitch, this amazing MMO that stands out from the crowd in many ways. Its artwork in particular has a unique charm that’s difficult to describe unseen. So let me just show you some, through fanart-tweaks of my own: original Glitch creatures presented as if they were sketched concept art.
The first time I saw this NPC in the game, I thought how similar it is to the Haniwa statue in Animal Crossing, but haven’t realized just how really similar they are until I paired them up in this fake concept art. What do you think?
Mail Delivery Frog
This yogic frog is responsible for delivering letters and packages in the game. Its graceful movement animations are always a joy to watch, and this fake concept art hopefully captures some of that.
This tool vendor has the widest selection of tools and related items in the game, and his location is a hub of activity for many Glitch players. I like the comically large mask and the ‘mystery creature’ behind it. It would be nice if a more fleshed-out story behind this NPC would make it into the game in some form.
More pics to come soon!
The previous post showed the making of truly epic weaponry in Monster’s Den Chronicles via modding. This time we’ll dwell into the mechanics of the Godforge: how to mod your items. After a brief description, there will be a bunch of large tables with codes, so make sure to expand the post to read it all.
- Find your Flash gamesave (.sol) files for Chronicles, then open them up with a SOL editor. I used the latest version of Minerva, but any capable one will do. Find your target item, add the ‘socketed’ prefix.
- In-game, buy a bunch of cheap consumables, save. Refresh and mod the sol to turn them into shards/sparks and other stuff that you plan to use to enhance your weapon. One Spark of Legend is a must.
- Back in-game, add a Spark of Legend to the item of your choice, then save. Refresh the sol in the editor.
- Mod the sol to fill every socket with Sparks of Legend. In-game, this will add extra empty slots to your item.
- In-game, fill the new empty sockets with any cheap enchantment and save. Refresh the sol in the editor.
- Repeat #4 and #5 until you have enough sockets full with Sparks of Legend.
- Mod the slots to replace Sparks of Legends with the shards of your choosing. Add final prefixes/suffixes.
And now the numbers, dive in! Click here to expand the rest of the post. Tables, yay.
So I’ve been playing the excellent Flash RPG Monster’s Den Chronicles, but I felt that the ‘epic’ gear in the game is far from epic. Being the DYI gamer that I am, I took it to myself to fix the issue:
I call the method Godforge, for the sake of RP-ing. Here is another gear that has gone through the godforge-treatment:
As soon as I wrote the phrase “Intelligent cheating”, I could almost hear a groan from game purists, convinced that all cheaters are spoiled little brats, so this phrase must be an oxymoron, like “business ethics” and “military intelligence”. But bear with me for a moment.
Let’s assume that there are people who hack cheats to get better control and understanding of a game’s mechanics, some insight into the developer’s work. To such tinkerers, even a routine godmode hack could offer interesting alternatives. The game Zombotron 2 is a good example.
In this game, the first half of godmode (unlimited ammo) was a simple, straightforward 4byte hack; it could even serve as the tutorial intro to Cheat Engine. The lifebar, on the other hand, was a tougher nut to crack. 4byte, Float and Double came up empty, and my handy Flash custom type also gave blanks.
Instead of wasting time on the incredibly slow “all-types-unknown-value” combo, I simply played the game and started paying special attention to how the game handles health, always having the unlimited HP cheat in the back of my mind. Soon I’ve noticed that health packs, the only healing item in the game, kick in automatically when the player’s HP reaches zero. So by then I forgot about the health bar and focused on saving up quite a few of these items, then I’ve found the address that controls their number. It turned out to be a simple 4byte search, like Ammo. Thanks to that auto-healing feature, unlimited HP (health packs) thus lead to unlimited HP (Health Points), circumventing the tricky health bar altogether. And godmode was complete.
The take-home message of the story is that don’t get fixated on the traditional way to reach your goal – take some time to understand the game and be ready to ponder alternative routes, if needed. Brain over brawn, or ‘intelligent cheating’.
Ah, the global highscore table, your personal megaphone to announce your hacking prowess or sad obsession to the rest of the world. As notable game critic Yahtzee summed up recently:
Nobody one would want to spend any time with trapped near the buffet table at a dull party gives a shit about who has the best score in the world. People being what they are, the number one score on any global high score table – even just a city-wide one – will either belong to a hacker or someone who has the necessary brain defects to want to play the same bloody game all bloody day and land the top spot in order to silence the bodiless laughing women that only they can see. At which point everyone will just assume they’re a hacker.
True words! Speaking of hacking online highscore tables, I’ve had my fair share of those, but the satisfaction derived from it was far too little, compared to hacking just about any aspect of a single-player offline game. Nowadays I don’t waste my time with such things, but back then it served at least one useful purpose: it let me figure that this kind of vanity means little to a tinkerer.
Way back when I first played Amnesia, I discovered an orchid flower growing in the unlikeliest of places: the morgue. Imagine a dark room full of human corpses so horrible that your sanity is draining just by being close to them, and then, hidden out of view at the bottom of a wooden beam, a group of beautiful orchid flowers growing discreetly among the horror. Symbolism, anyone?
(next pic is explicit)