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You are currently browsing the Creative Gamer blog archives for January, 2011.

Jan

17

Harvest Moon: Lost in Translation

By SiamJai

Luke pictureThere are hardly any gamers out there who didn’t play games made in Japan. It’s often said that these games are best enjoyed in original, but those of us mortals who can’t tell hiragana from katakana have to rely on the ‘inferior’ localized English version. I’m not sure how good or bad they are in general, but the occasional mistakes can result in a hilarious outcome.

Take for example the game Tree of Tranquility from the popular Harvest Moon series. If you play the female protagonist, at one point a hunky guy professes his love to you in the following letter:

Wednesday,
top of the tree,
dynamite.

Erm… okay dude. But before we write this up as yet another quirky cultural thing that we could never understand, let’s look at the original Japanese:

Suiyobi
Ki no ue de
Dainamaito

Reading the bolded parts together gives Suki da = “I love you”, which makes more sense – a play with words that was butchered by the verbatim translation. It would’ve been much better if the translators were a bit more creative and gave us a similar wordplay in English instead (I… Lo… Ve… You…. – any ideas for this? Let me know in the comments.)

Take-home message: just because it’s in the game, it doesn’t mean we need to take it as correct. ;)

Jan

11

Bunni Secret: Picky Workers!

By SiamJai

Today while messing around with Bunni, I’ve discovered something: some workers have their favorite food that they run for like crazy when they become hungry.

panda teaching kids to be pickyThis is best demonstrated with pandas. Normally they’re very slow, but place a tulip garden next to them, and once they become hungry, they run towards the garden faster than a fox could say ‘wow’. Now replace the tulip garden with the more expensive roses, and watch what happens next time the panda becomes hungry: it will slouch towards the roses with the same slow speed it uses for working. Picky pandas!

Here are the ones I’ve figured out so far:

  • Panda: tulips
  • Fox: tulips
  • Pirate: posies

But I really wanna be a miner!

They also seem to have favorite types of work that they perform faster than normal. Put foxes to Ironwood and they’ll chop them at double speed; pandas make short work of Maple forests, and monsters devour everything faster if it’s made of bronze, silver or gold.

Bunni is a goldmine of little secrets like this, which makes playing all the more rewarding. :)

Jan

10

Saira Challenge

By SiamJai

A jump challenge in Saira, one of my favorite Nifflas games? Had to try! :)

Jan

10

Importing Animations to Photoshop using Fireworks

By SiamJai

Despite its popularity in the design world, Photoshop's options for importing animations are rather limited. It cannot import GIF animations and it doesn't recognize frames/states in native Fireworks PNGs. The exercise below lists an automated workflow for transferring these two common animation formats from Fireworks to Photoshop. 

Filmstrip bwteen Fireworks and Photoshop logos

 

Read the rest of this Fireworks/Photoshop tutorial.

Jan

9

Custom Objects Manual

By SiamJai

Animated PacmanWith the release of Knytt Stories 1.2 , custom objects (CO) have been introduced. This manual explains the basic usage principles of COs; how to create, configure and embed them into the game.

Read the rest of the CO Manual

Jan

8

So many games and so little time!

By SiamJai

Night Sky screenshot It’s 2011 and the world of gaming is as exciting as ever. From indie developers watching the long-awaited release of their games, to blockbuster sequels hitting popular consoles, all resourceful gamers will have their hands full with goodies. May there be actually enough time to properly enjoy them all! ;)

A happy creative new year to everyone! ^_^